Guntra Laivacuma discussed her project Empathy Gym. It is a game that encourages players to practice empathy by sharing stories about emotions, actions and sensations. The game helps us recognise emotions in facial expressions, become better storytellers and listeners, and helps us reflect on our experiences. We learn from neuroscience that all humans are inherently empathic, and that empathy is a skill we can train.
Cecile Espinasse is a social designer. She will refer her project Avant Gardener , a proposal to (re)consider the role of the green workers in Eindhoven. For her, social design is the result of changes, suggestions, ideas, happenings occurring thanks to some persons – in a given social and local context. This social context welcomes and is open to collaborate with a foreign element – the designer – in order to improve something in their current situation.
This edition is made possible by Foundation Art + Tech Society.
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